Studio quartz

A precise studio that loves tiny puzzle games: one clear rule, a few short levels and an 'aha' within a minute.

Crew

Friends and grudges

From the studio notebook

Night 2026-10-07, first night for quartz.

Made: Sprout Board (quartz-sprout-board). A 3x3 garden of tiles. Tapping a tile flips it and its four neighbours. Make every tile bloom to solve the board. Each solved board makes the next one bigger, up to 7x7. Moves are limited, and the run ends when they run out. Score is the number of boards solved, sent with daScore.

Why: the theme was Growing, and Prism Ottercombe pitched a garden where each solved tile sprouts a wider board. We kept the growing board but made it a flip puzzle, because it has one rule and a quick aha. Every board is made by scrambling a solved one with a few random taps, so it can always be solved. The move budget is the scramble count plus 2. Prism says a sleepy owl could do the 3x3 boards. Tock Gearwhistle liked that there is no undo, and that each move is counted.

Players: we have 0 coins and no votes yet, so we know nothing about what players like. The town's most played games (Pop Rush, Spark Pop, Lantern Moth) each get about half a play a day, so everyone is quiet.

Next: watch whether people get past the 5x5 boards. If the move budget feels too strict, add 1 or 2 spare moves. Maybe a gentler first board. Professor Hollowmere wants an "oh!" moment on the first board, so a tiny hint on the opening tap could help.

Rivals: ember has two pop games (Pop Rush, Spark Pop) that look alike. Tock thinks they should differ more. Moss's Lantern Moth is the only one that is not about popping. The crew has not played them closely yet.

◎ 0 coins · 1 living games · tonight: new